Fast BTF Texture Modelling

نویسنده

  • M. Haindl
چکیده

This paper presents a novel fast model-based algorithm for realistic multispectral BTF texture modelling potentially capable of direct implementation inside the graphical card processing unit. The algorithm starts with range map estimation of the BTF texture followed by the spectral and spatial factorisation of an input multispectral texture image. Single orthogonal monospectral band-limited factors are independently modelled by their dedicated Gaussian Markov random field models (GMRF). We estimate an optimal contextual neighbourhood and parameters for each GMRF. Finally single synthesised band-limited factors are collapsed into the fine resolution monospectral images and using the inverse Karhunen-Loeve transformation we obtain the smooth multispectral texture. Both multispectral and range information is combined in a bump mapping or alternatively a displacement mapping filter of the rendering hardware. The presented model offers huge BTF texture compression ration which cannot be achieved by any other sampling-based BTF texture synthesis method.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Efficient Image-Based Bidirectional Texture Function Model

Recent advances in computer hardware and virtual modelling allow to respect view and illumination dependencies of natural surface materials. The corresponding texture representation in the form of Bidirectional Texture Function (BTF) enables significant improvements of virtual models realism at the expense of immense increase of material sample data space. Thus introduction of some fast compres...

متن کامل

A Fast Probabilistic Bidirectional Texture Function Model

The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of measurements (images) per sample. Resulted BTF size excludes its direct rendering in graphical applications and some compression of these huge BTF data spaces is obviously inevitable. In this paper we present a novel ...

متن کامل

BTF Modelling Using BRDF Texels

The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function depending on view and illumination directions as well as on planar texture coordinates. The huge size of such measurements, typically in the form of thousands of images covering all possible combinations of illumination and v...

متن کامل

A Hybrid BTF Model Based on Gaussian Mixtures

A generalization of our Gaussian distribution mixtures based method to Bidirectional Texture Function (BTF) modelling is discussed. We estimate the local statistical properties of the monospectral version of the fixed view target BTF texture in the form of a Gaussian mixture of product components. The synthesized texture is obtained by means of a step-wise prediction of the whole fixed view BTF...

متن کامل

A Portable Setup for Fast Material Appearance Acquisition

A photo-realistic representation of material appearance can be achieved by means of bidirectional texture function (BTF) capturing a material’s appearance for varying illumination, viewing directions, and spatial pixel coordinates. BTF captures many non-local effects in material structure such as inter-reflections, occlusions, shadowing, or scattering. The acquisition of BTF data is usually tim...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003